Dwindle Development Team

About Rabid Troll Studios

Rabid Troll Studios was formed in May of 2016 by a group of students, alumni, and faculty from the UCCS Game Design & Development program.  The company's primary goal is to provide an opportunity for students and alumni to develop games in the central Colorado region. The Rabid Troll Studios team is highly ambitious and ready to make its mark on the gaming industry with its first commercial release, Dwindle, a psychological survival game.

Producers

Dana Wortman
Jason Marquez

Design

Andrew Eagle
Lee Barnett
Marty Moravec
Bryan Pattirane

Art

Daniel Taylor
Lauren Benson
Sean Drevs
Logan Brown

Writing

Westley Falany
Martin Moravec
Lee Barnett
Dana Wortman
Isaac Alter
Liam McAleavey

Marketing

Forrest Senti
Katlyn Mayo
Lee Barnett
Dan Taylor
Logan Brown

Engineering

Asher Tuggle
Ryan Darras
Dana Wortman
Andre Houston
Conner Garrison
Eric Ranaldi
Katlyn Mayo
Jason Marquez
Frankie Pate-Rinaldi
Murphy Dudevoir
Bryan Pattirane
Joshua Albo
Daniel Elder

Sound

Tyler Dressler
Andrew Day

Voice Actors

Adam “Cookie” Cook: Wes Falany
Angus “Gus” Crowley: Liam McAleavey
Camilla “Cami” Thornton: Frankie Pate-Rinaldi
Cian O'Connor: Liam McAleavey
Fiona “Fionn” O’Connor: Katlyn Mayo
Frank Cohen: Isaac Alter
Hans Volk: Tyler Dressler
Jacques des Moines: Marty Moravec
Jedidiah Zimmerman: Asher Tuggle
Joseph “Joe” Stevens: Lee Barnett
Rich Watt: Wes Falany
Roberto Delgado: Myrion Rivera
Sammy Black: Sean Drevs
Sister Mary Dolores: Dana Wortman
Yao Mei: Andrew Day

 

University of Colorado - Colorado Springs

Bachelor of Innovation | Game Design & Development

The Bachelor of Innovation™ in Game Design and Development (GDD) is a new degree within the Bachelor of Innovation family. It is a rigorous technical curriculum based heavily on computer science topics with important cross-disciplinary breadth in art and music. The program as a whole will let students build the foundational knowledge and develop the skills necessary to pursue employment in the games industry. In addition to games for entertainment, this industry includes Serious Games (games designed for simulation and training, educational games, games for health care, and so on) and Casual Games (small, short games played in a Web browser or on a cell phone, for example).
The Bachelor of Innovation family requires an innovation core, a cross-disciplinary core, and a set of general education courses in addition to the rigorous technical degree. The combination of the GDD-specific course work and the core Bachelor of Innovation™ topics and experiences will position students to pursue a career at a traditional entertainment game development company; join a company that develops or utilizes Serious Games; from a new small company to develop Casual Games; or use the critical thinking, design, and teaming skills developed throughout the curriculum to pursue employment outside the games industry.