Dwindle Development Team
About Rabid Troll Studios
Rabid Troll Studios was formed in May of 2016 by a group of students, alumni, and faculty from the UCCS Game Design & Development program. The company's primary goal is to provide an opportunity for students and alumni to develop games in the central Colorado region. The Rabid Troll Studios team is highly ambitious and ready to make its mark on the gaming industry with its first commercial release, Dwindle, a psychological survival game.
Adam “Cookie” Cook: Wes Falany
Angus “Gus” Crowley: Liam McAleavey
Camilla “Cami” Thornton: Frankie Pate-Rinaldi
Cian O'Connor: Liam McAleavey
Fiona “Fionn” O’Connor: Katlyn Mayo
Frank Cohen: Isaac Alter
Hans Volk: Tyler Dressler
Jacques des Moines: Marty Moravec
Jedidiah Zimmerman: Asher Tuggle
Joseph “Joe” Stevens: Lee Barnett
Rich Watt: Wes Falany
Roberto Delgado: Myrion Rivera
Sammy Black: Sean Drevs
Sister Mary Dolores: Dana Wortman
Yao Mei: Andrew Day
University of Colorado - Colorado Springs
Bachelor of Innovation | Game Design & Development
The Bachelor of Innovation™ in Game Design and Development (GDD) is a new degree within the Bachelor of Innovation family. It is a rigorous technical curriculum based heavily on computer science topics with important cross-disciplinary breadth in art and music. The program as a whole will let students build the foundational knowledge and develop the skills necessary to pursue employment in the games industry. In addition to games for entertainment, this industry includes Serious Games (games designed for simulation and training, educational games, games for health care, and so on) and Casual Games (small, short games played in a Web browser or on a cell phone, for example).
The Bachelor of Innovation family requires an innovation core, a cross-disciplinary core, and a set of general education courses in addition to the rigorous technical degree. The combination of the GDD-specific course work and the core Bachelor of Innovation™ topics and experiences will position students to pursue a career at a traditional entertainment game development company; join a company that develops or utilizes Serious Games; from a new small company to develop Casual Games; or use the critical thinking, design, and teaming skills developed throughout the curriculum to pursue employment outside the games industry.